Last War VS Days: Weekly Schedule and What to Save
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The standard Last War Alliance Duel (VS) week runs from Monday to Saturday: Radar Training, Base Expansion, Age of Science, Train Heroes, Total Mobilization and Enemy Buster. Sunday is preparation time. Use the event countdown, not your local midnight, to decide when a scoring day changes. The task list in your own game is authoritative: unlocks, translations and seasonal additions can change what earns points.
Last War VS days: weekly schedule
Use this as a planning checklist, then confirm the eligible items in the current day’s Points screen before spending.
| Day | Theme | Main items to plan |
|---|---|---|
| Monday · Day 1 | Radar Training | Radar tasks, stamina, drone development, gathering |
| Tuesday · Day 2 | Base Expansion | Building upgrades, construction speedups, survivors, qualifying trucks and tasks |
| Wednesday · Day 3 | Age of Science | Research, research speedups, Valor Badges, drone component chests |
| Thursday · Day 4 | Train Heroes | Hero recruitment, EXP, shards and skill medals |
| Friday · Day 5 | Total Mobilization | Radar tasks, building, research and troop training |
| Saturday · Day 6 | Enemy Buster | Eligible combat, speedups and qualifying trucks/tasks |
| Sunday | Preparation | Check next week’s goals; keep resources for their scoring day |
What to save and what to spend
Plan backward from a useful reward threshold rather than spending everything simply because it is the correct day. Set aside hero development items for Thursday and research items for Wednesday. Keep general-purpose speedups flexible until you know whether Tuesday, Wednesday or Friday needs them more. A completed upgrade and time spent accelerating it can be different scoring actions; read the task description before claiming or accelerating.
Example: if you have one large research project ready and limited speedups, compare the points available on Wednesday with your alliance’s Friday plan. Do not postpone a progression unlock for several days just to chase a small extra chest. Better long-term development can matter more than one daily score.
Radar tasks: Monday, Wednesday and Friday
These are the standard radar scoring days. Review your current capacity and replenishment timer before saving tasks. A full queue that prevents new tasks can cost more than the points you gain by waiting. Near reset, check which action your Points screen counts and whether a task expires. Avoid a fixed ‘save everything for 24 hours’ rule: radar levels and available tasks differ.
Arms Race overlap and alliance coordination
When an Arms Race phase rewards the same activity, spending during that overlap can serve two objectives. Check both clocks first; their changes need not coincide. Agree with your alliance on a daily target and how much to reserve for the more important match days. A simple message—‘I can finish one research and one troop batch today’—is more useful than an unsupported promise of millions of points.
Saturday: decide your risk before Enemy Buster
Read the scoring target and distinguish rival-alliance objectives from other combat. Points are not profit if troop losses exceed what you can rebuild. If you cannot participate, check protection before going offline and set a reminder with a buffer. A website timer does not activate a shield or confirm that protection is still active.
Sources and scope
The standard day order was cross-checked against the player-maintained references below on 23 September 2026. This guide gives planning advice, not fixed point values for every server or season. Always use your in-game event rules when they differ.
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