A warzone in Last War: Survival is the full game server — a single map shared by all the players assigned to it (typically 6,000-10,000 active accounts plus thousands of dormant ones). The warzone ID (e.g. APS2227, APS2245) is the canonical address that all cross-server features — including LW Spy scanning — use to identify a specific server.
When you install Last War: Survival and create an account, the game assigns you to whichever warzone is currently accepting new players — usually the newest open warzone in your region. Every action you take from that point — building, fighting, joining an alliance — happens on that warzone's shared map.
Warzones never merge. Players on APS2227 will never see APS2245 players in their gathering tile competition or their alliance recruitment. The only way to interact across warzones is during cross-server events (KvK, season events, cross-warzone plundering) or via server migration.
Each warzone has its own economy, its own top-100 alliances, its own KvK matchmaking pool, and its own seasonal leaderboards. Veteran warzones (low ID, opened years ago) have settled power hierarchies where the top whales have been farming the same accounts for cycles. New warzones (high ID, opened recently) are chaotic — the power gap is small and any organized alliance can dominate.
The warzone ID format is `APS####` where the number increments roughly chronologically. Low numbers (APS0001 to APS1000) are old veteran servers; mid-range (APS1500 to APS2000) are mature but still active; high numbers (APS2200+) are fresh.
When you use LW Spy you enter the warzone ID directly. The scanner doesn't care which warzone your own personal account belongs to — you can scan APS2245 from an LW Spy account that's logged into a scanner pool on a totally unrelated server. Cross-warzone visibility is the core feature that the in-game UI doesn't offer.
On a 2-year-old veteran warzone, the top-power player is typically 5-50x the power of the median active player. The economy is locked up by long-standing alliances, gathering tiles in the high-value zones are perpetually contested, and KvK rosters are stable.
On a 2-month-old new warzone, the top-power player is maybe 3x the median, alliance leadership is still consolidating, and any well-organized newcomer can break into the top 5 alliances within weeks. New warzones are where ambitious players go.
Server-migration mechanics are designed around this: veterans migrate down to new warzones to dominate them, while ambitious newcomers migrate up to veteran warzones for the rewards. The LW Spy alliance scanner is the standard pre-migration scouting tool — enter the target warzone, scan the top alliances, decide whether the migration is worth it.
KvK pairs your entire warzone against another warzone for a multi-day war. Season events (which happen on a roughly quarterly cycle) pool 8-32 warzones into a tournament bracket where the top performers from each warzone score season-leaderboard points.
During these events the foreign warzone becomes partially visible — you can see enemy bases on the map, teleport to certain landmark coordinates, and rally enemy alliances. LW Spy's cross-warzone scanner gives you the same visibility WITHOUT requiring the in-game cross-server teleport, which is why intel teams use it for preparation days before the official window opens.
Now that you know what warzone is, scan the warzone and see it live. LW Spy gives you real-time data on every base.